![]() I suppose it's not worth the dev's effort though. Surely there could be some kind of fallback local physics calculation that isn't as robust but would make the experience "consistent". Well the decision is made because you can't have the single player game present a drastically different experience to users that aren't connected to the internet. Still don't understand why that decision was made, seems silly to me. Whoops, I actually meant just the destruction physics are multiplayer only. There's a single-player campaign set in a different city, without the cloud-powered physics. So I guess this is multiplayer only? Did you bother asking why? Not everyone is interested in multiplayer play. I mean, it has a nice resolution and everything, but it's not a "metropolis". Don't be surprised, for example, if the glass conveniently shatters down to opaque shards to avoid having to sort all of that transparency and the fill-rate hit.Įdit: If you look at the demo video, everything outside of a couple of city blocks adjacent to the player is clearly a big cubemapped skybox. So no, I don't believe that "the entire city is physically modelled". "The cloud" doesn't magically solve either problem in fact, "the cloud" means buffering all of that new geometry has to happen over an internet connection. This was one of the big problems when PhysX was first being demonstrated - the graphics got choppy not because of the physics calculations, but because all of those extra particles needed to be drawn. ![]() There's always going to be a second or so lag waiting for the servers to send back the results before the physics catch-up.Įven bearing in mind that all real-time 3d rendering is inherently a bunch of shortcuts and fakery, I'd be extremely surprised if Crackdown 3 lives up to a tenth of the hype:ġ) All of that extra geometry takes up memory spaceĢ) All of that extra geometry needs to be rendered by the Xbone's not-exactly-cutting-edge GPU. I'm on satellite so my latency is anywhere from 500-1200ms. That sounds like what the experience will be like with this game. That is where this cloud-based tech advancement comes in. This is a metropolis with tall skyscrapers that can domino into each other. These buildings were also segregated by some distance and rarely affected each other. How many times in Red Faction: Guerrilla, a fantastic game, by the way, did an entire structure float on one or two pipes after you'd bashed out an entire first floor? You'd wait, you'd wait, then the physics calculations would finally kick in. Red Faction could only handle a limited number of physics calculations - namely, the amount that its host console could process - and it could absolutely stall at that. The Destroyer must destroy everything.Īnd all CounterStrike players know well that walls give little protection against heavy machine gun. In Red faction, there is even a multiplayer mode called Demolition - One player is the Destroyer. "We thought: what about if, for the first time, we make the whole world fully destructible?" Of course, the game also features online co-op play, but this will apparently use the same map as the single player, keeping the destructible environments out. “Obviously they have to go online for co-op but that’s still the same campaign game.” Finally the confirmation came that “The 100% destructible environments is limited to multiplayer.”Ĭrackdown 3 will be released for Xbox One in 2016.The developer obviously didn't hear about Red Faction. We wanted to create a very different experience for multiplayer. We wanted players to have the campaign game they always loved, and if they want to play it offline then they absolutely should be able to.” “We do not use that in the campaign game. “Then multiplayer is a whole new experience.” This means that you’ll only experience the 100% destructible environments while playing through the online multiplayer portion of the game. “Campaign is fully playable offline, up to 4-players when you’re online in co-op,” said Crackdown 3 developer Dave Jones. Based on what has been said so far, Crackdown 3’s single player campaign can be played entirely offline, which limits the cloud-based destruction to online-only modes. Unfortunately, due to using that internet-based power, that experience is only available in limited areas.Īccording to quotes retrieved by News Editor David Scammell, Crackdown 3’s single player campaign won’t feature the huge 100% destruction that we have seen so far. Promising bigger, better, and more detailed destruction than any game before, the game utilizes Microsoft’s cloud infrastructure to create an experience like no other. Crackdown 3 certainly wowed gamers with its Gamescom presentation on Tuesday.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |